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 | Subdivision Exterior Calculus for Geometry Processing Fernando de Goes, Mathieu Desbrun, Mark Meyer, Tony DeRose | | | 2016 | Geometry | × | | × | | 0 | | |
 | Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning Xue Bin Peng, Glen Berseth, Michiel van de Panne | | | 2016 | Animation | ✔️ | 1 | × | | 0 | | |
 | Anatomically-Constrained Local Deformation Model for Monocular Face Capture Chenglei Wu, Derek Bradley, Markus Gross, Thabo Beeler | | | 2016 | Animation | × | | × | | 0 | | |
| Mapping Virtual and Physical Reality Qi Sun, Li-Yi Wei, Arie Kaufman | | | 2016 | Virtual Reality | × | | × | | 0 | | |
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 | An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects Michal Piovarči, David I. W. Levin, Jason Rebello, Desai Chen, Roman Ďurikovič, Hanspeter Pfister, Wojciech Matusik, Piotr Didyk | | | 2016 | Fabrication | × | | × | | 0 | | |
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 | Bijective Maps from Simplicial Foliations Marcel Campen, Cláudio T. Silva, Denis Zorin | | | 2016 | Geometry | × | | ✔️ | 3 | 0 | | |
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| Real-Time Polygonal-Light Shading with Linearly Transformed Cosines Eric Heitz, Jonathan Dupuy, Stephen Hill, David Neubelt | | | 2016 | Rendering | ✔️ | 4 | × | | 1 | | |
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 | Volume-encoded UV-maps Marco Tarini | | | 2016 | Geometry | ✔️ | 1 | × | | 0 | | |
 | Surface-Only Liquids Fang Da, David Hahn, Christopher Batty, Chris Wojtan, Eitan Grinspun | | | 2016 | Animation | ✔️ | 3 | × | | 0 | | |
 | Computational Design of Reconfigurables Akash Garg, Alec Jacobson, Eitan Grinspun | | | 2016 | Fabrication | × | | × | | 0 | | |
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 | Entropic Metric Alignment for Correspondence Problems Justin Solomon, Gabriel Peyré, Vladimir G. Kim, Suvrit Sra | | | 2016 | Geometry | ✔️ | 5 | × | | 0 | | |
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 | Automatic Triage for a Photo Series Huiwen Chang, Fisher Yu, Jue Wang, Douglas Ashley, Adam Finkelstein | | | 2016 | Image | ✔️ | 1 | × | | 0 | | |
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| Pose-Space Subspace Dynamics Hongyi Xu, Jernej Barbič | | | 2016 | Animation | × | | × | | 0 | | |
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 | Cinema 3D: Large Scale Automultiscopic Display Netalee Efrat, Piotr Didyk, Mike Foshey, Wojciech Matusik, Anat Levin | | | 2016 | Virtual Reality | × | | × | | 0 | | |
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 | Generalized Non-Reflecting Boundaries for Fluid Re-Simulation Morten Bojsen-Hansen, Chris Wojtan | | | 2016 | Animation | ✔️ | 3 | × | | 1 | | |
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 | HexEx: Robust Hexahedral Mesh Extraction Max Lyon, David Bommes, Leif Kobbelt | | | 2016 | Geometry | ✔️ | 4 | × | | 1 | | |
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 | Shape from Metric Albert Chern, Felix Knöppel, Ulrich Pinkall, Peter Schröder | | | 2018 | Geometry | ✔️ | 4 | × | | 1 | | |
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 | A radiative transfer framework for spatially-correlated materials Adrian Jarabo, Carlos Aliaga, Diego Gutierrez | | | 2018 | Rendering | × | | × | | 0 | | |
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 | Non-stationary texture synthesis by adversarial expansion Yang Zhou, Zhen Zhu, Xiang Bai, Dani Lischinski, Daniel Cohen-Or, Hui Huang | | | 2018 | Image | ✔️ | 5 | × | | 1 | | |
 | Full 3D Reconstruction of Transparent Objects Bojian Wu, Yang Zhou, Yiming Qian, Minglun Cong, Hui Huang | | | 2018 | Image | ✔️ | 0 | × | | 0 | | |
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 | Efficient rendering of layered materials using an atomic decomposition with statistical operators Laurent Belcour | | | 2018 | Rendering | ✔️ | 5 | × | | 1 | | |
 | Anderson acceleration for geometry optimization and physics simulation Yue Peng, Bailin Deng, Juyong Zhang, Fanyu Geng, Wenjie Qin, Ligang Liu | | | 2018 | Animation | ✔️ | 5 | × | | 2 | | |
 | Analytic spherical harmonic coefficients for polygonal area lights Jingwen Wang, Ravi Ramamoorthi | | | 2018 | Rendering | ✔️ | 1 | × | | 0 | | |
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 | Object-aware guidance for autonomous scene reconstruction Ligang Liu, Xi Xia, Han Sun, Qi Shen, Juzhan Xu, Bin Chen, Hui Huang, Kai Xu | | | 2018 | Image | ✔️ | 0 | × | | 1 | | |
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 | Autocomplete 3D sculpting Mengqi Peng, Jun Xing, Li-Yi Wei | | | 2018 | Geometry | × | | ✔️ | 1 | 0 | | |
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 | tempoGAN: a temporally coherent, volumetric GAN for super-resolution fluid flow You Xie, Erik Franz, Mengyu Chu, Nils Thuerey | | | 2018 | Animation | ✔️ | 5 | × | | 1 | | |
 | Deep learning of biomimetic sensorimotor control for biomechanical human animation Masaki Nakada, Tao Zhou, Honglin Chen, Tomer Weiss, Demetri Terzopoulos | | | 2018 | Animation | × | | × | | 0 | | |
 | Designing patterns using triangle-quad hybrid meshes Chi-Han Peng, Helmut Pottmann, Peter Wonka | | | 2018 | Geometry | × | | ✔️ | 1 | 0 | | |
 | Gaussian material synthesis Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer | | | 2018 | Rendering | ✔️ | 2 | × | | 1 | | |
 | An implicit frictional contact solver for adaptive cloth simulation Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux | | | 2018 | Animation | ✔️ | 5 | × | | 1 | | |
 | Animating fluid sediment mixture in particle-laden flows Ming Gao, Andre Pradhana, Xuchen Han, Qi Guo, Grant Kot, Eftychios Sifakis, Chenfanfu Jiang | | | 2018 | Animation | × | | × | | 0 | | |
 | Foldsketch: enriching garments with physically reproducible folds Minchen Li, Alla Sheffer, Eitan Grinspun, Nicholas Vining | | | 2018 | Fabrication | × | | × | | 0 | | |
 | DeepMimic: example-guided deep reinforcement learning of physics-based character skills Xue Bin Peng, Pieter Abbeel, Sergey Levine, Michiel van de Panne | | | 2018 | Animation | ✔️ | 5 | × | | 1 | | |
 | Perception-driven semi-structured boundary vectorization Shayan Hoshyari, Edoardo Alberto Dominici, Alla Sheffer, Nathan Carr, Zhaowen Wang, Duygu Ceylan, I-Chao Shen | | | 2018 | Image | ✔️ | 5 | × | | 1 | | |
 | Deep image-based relighting from optimal sparse samples Zexiang Xu, Kalyan Sunkavalli, Sunil Hadap, Ravi Ramamoorthi | | | 2018 | Image | ✔️ | 0 | × | | 1 | | |
 | StrokeAggregator: consolidating raw sketches into artist-intended curve drawings Chenxi Liu, Enrique Rosales, Alla Sheffer | | | 2018 | Image | ✔️ | 5 | × | | 1 | | |
 | Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning Libin Liu, Jessica Hodgins | | | 2018 | Animation | × | | ✔️ | 1 | 0 | | |
 | Single-photon 3D imaging with deep sensor fusion David B. Lindell, Matthew O'Toole, Gordon Wetzstein | | | 2018 | Image | ✔️ | 1 | × | | 1 | | |
 | Gradient-domain processing within a texture atlas Fabián Prada, Misha Kazhdan, Ming Chuang, Hugues Hoppe | | | 2018 | Geometry | ✔️ | 5 | × | | 1 | | |
 | Toward wave-based sound synthesis for computer animation Jui-Hsien Wang, Ante Qu, Timothy R. Langlois, Doug L. James | | | 2018 | Animation | × | | × | | 0 | | |
 | Reconstructing scenes with mirror and glass surfaces Thomas Whelan, Michael Goesele, Steven J. Lovegrove, Julian Straub, Simon Green, Richard Szeliski, Steven Butterfield, Shobhit Verma, Richard Newcombe | | | 2018 | Image | × | | × | | 0 | | |
 | Rule-free sewing pattern adjustment with precision and efficiency Huamin Wang | | | 2018 | Fabrication | × | | × | | 0 | | |
 | The layer laboratory: a calculus for additive and subtractive composition of anisotropic surface reflectance Tizian Zeltner, Wenzel Jakob | | | 2018 | Rendering | ✔️ | 5 | × | | 1 | | |
 | Perception-aware modeling and fabrication of digital drawing tools Michal Piovarči, David I. W. Levin, Danny M. Kaufman, Piotr Didyk | | | 2018 | Fabrication | ✔️ | 0 | × | | 1 | | |
 | Stereo magnification: learning view synthesis using multiplane images Tinghui Zhou, Richard Tucker, John Flynn, Graham Fyffe, Noah Snavely | | | 2018 | Image | ✔️ | 5 | × | | 2 | | |
 | An advection-reflection solver for detail-preserving fluid simulation Jonas Zehnder, Rahul Narain, Bernhard Thomaszewski | | | 2018 | Animation | ✔️ | 5 | × | | 1 | | |
 | Learning three-dimensional flow for interactive aerodynamic design Nobuyuki Umetani, Bernd Bickel | | | 2018 | Animation | × | | × | | 0 | | |
| Toonsynth: example-based synthesis of hand-colored cartoon animations Marek Dvorožnák, Wilmot Li, Vladimir G. Kim, Daniel Sýkora | | | 2018 | Image | × | | × | | 0 | | |
| Immersion of self-intersecting solids and surfaces Yijing Li, Jernej Barbič | | | 2018 | Geometry | ✔️ | 5 | × | | 2 | | |
 | Box cutter: atlas refinement for efficient packing via void elimination Max Limper, Nicholas Vining, ALLA SHEFFER | | | 2018 | Geometry | ✔️ | 5 | × | | 1 | | |
 | Synthetic depth-of-field with a single-camera mobile phone Neal Wadhwa, Rahul Garg, David E. Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan T. Barron, Yael Pritch, Marc Levoy | | | 2018 | Image | × | | × | | 0 | | |
 | Dexterous manipulation and control with volumetric muscles Seunghwan Lee, Ri Yu, Jungnam Park, Mridul Aanjaneya, Eftychios Sifakis, Jehee Lee | | | 2018 | Animation | ✔️ | 1 | × | | 0 | | |
| Progressive Parameterizations Ligang Liu, Chunyang Ye, Ruiqi Ni, Xiao-Ming Fu | | | 2018 | Geometry | ✔️ | 5 | × | | 0 | | |
 | Neural best-buddies: sparse cross-domain correspondence Kfir Aberman, Jing Liao, Mingyi Shi, Dani Lischinski, Baoquan Chen, Daniel Cohen-Or | | | 2018 | Image | ✔️ | 5 | × | | 1 | | |
| End-to-end Optimization of Optics and Image Processing for Achromatic Extended Depth of Field and Super-resolution Imaging Vincent Sitzmann, Steven Diamond, Yifan Peng, Xiong Dun, Stephen Boyd, Wolfgang Heidrich, Felix Heide, Gordon Wetzstein | | | 2018 | Image | ✔️ | 3 | × | | 1 | | |
 | Fluid directed rigid body control using deep reinforcement learning Pingchuan Ma, Yunsheng Tian, Zherong Pan, Bo Ren, Dinesh Manocha | | | 2018 | Animation | × | | ✔️ | 3 | 0 | | |
 | In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch, Gerd Bruder | | | 2018 | Virtual Reality | × | | × | | 0 | | |
 | Water surface wavelets Stefan Jeschke, Tomáš Skřivan, Matthias Müller-Fischer, Nuttapong Chentanez, Miles Macklin, Chris Wojtan | | | 2018 | Animation | × | | × | | 0 | | |
 | Fast winding numbers for soups and clouds Gavin Barill, Neil G. Dickson, Ryan Schmidt, David I. W. Levin, Alec Jacobson | | | 2018 | Geometry | ✔️ | 3 | × | | 1 | | |
 | DSCarver: decompose-and-spiral-carve for subtractive manufacturing Haisen Zhao, Hao Zhang, Shiqing Xin, Yuanmin Deng, Changhe Tu, Wenping Wang, Daniel Cohen-Or, Baoquan Chen | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Parametric directional coding for precomputed sound propagation Nikunj Raghuvanshi, John Snyder | | | 2018 | Animation | × | | × | | 0 | | |
 | Bayesian online regression for adaptive direct illumination sampling Petr Vévoda, Ivo Kondapaneni, Jaroslav Křivánek | | | 2018 | Rendering | ✔️ | 0 | × | | 1 | | |
 | CoreCavity: interactive shell decomposition for fabrication with two-piece rigid molds Kazutaka Nakashima, Thomas Auzinger, Emmanuel Iarussi, Ran Zhang, Takeo Igarashi, Bernd Bickel | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Support-free volume printing by multi-axis motion Chengkai Dai, Charlie C. L. Wang, Chenming Wu, Sylvain Lefebvre, Guoxin Fang, Yong-Jin Liu | | | 2018 | Fabrication | ✔️ | 4 | × | | 1 | | |
 | Polyhedral Voronoi diagrams for additive manufacturing Jonàs Martínez, Samuel Hornus, Haichuan Song, Sylvain Lefebvre | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Singularity-constrained octahedral fields for hexahedral meshing Heng Liu, Paul Zhang, Edward Chien, Justin Solomon, David Bommes | | | 2018 | Geometry | × | | ✔️ | 2 | 0 | | |
 | An extended partitioned method for conservative solid-fluid coupling Muzaffer Akbay, Nicholas Nobles, Victor Zordan, Tamar Shinar | | | 2018 | Animation | × | | ✔️ | 1 | 0 | | |
 | A Material Point Method for Thin Shells with Frictional Contact Qi Guo, Xuchen Han, Chuyuan Fu, Theodore Gast, Rasmus Tamstorf, Joseph Teran | | | 2018 | Animation | × | | × | | 0 | | |
 | Shape Representation by Zippables Christian Schüller, Roi Poranne, Olga Sorkine-Hornung | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Robust optimization for topological surface reconstruction Roee Lazar, Nadav Dym, Yam Kushinsky, Zhiyang Huang, Tao Ju, Yaron Lipman | | | 2018 | Geometry | ✔️ | 2 | × | | 1 | | |
 | 3D printing spatially varying color and translucency Alan Brunton, Can Ates Arikan, Tejas Madan Tanksale, Philipp Urban | | | 2018 | Fabrication | × | | × | | 0 | | |
 | HeadOn: Real-time Reenactment of Human Portrait Videos Justus Thies, Michael Zollhöfer, Christian Theobalt, Marc Stamminger, Matthias Niessner | | | 2018 | Image | × | | × | | 0 | | |
 | Rendering specular microgeometry with wave optics Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi | | | 2018 | Rendering | ✔️ | 4 | × | | 0 | | |
 | Scalable laplacian eigenfluids Qiaodong Cui, Pradeep Sen, Theodore Kim | | | 2018 | Animation | ✔️ | 4 | × | | 1 | | |
 | Tetrahedral meshing in the wild Yixin Hu, Qingnan Zhou, Xifeng Gao, Alec Jacobson, Denis Zorin, Daniele Panozzo | | | 2018 | Geometry | ✔️ | 5 | × | | 1 | | |
 | Quadrangulation through morse-parameterization hybridization Xianzhong Fang, Hujun Bao, Yiying Tong, Mathieu Desbrun, Jin Huang | | | 2018 | Geometry | ✔️ | 3 | × | | 0 | | |
 | What characterizes personalities of graphic designs? Nanxuan Zhao, Ying Cao, Rynson W. H. Lau | | | 2018 | Image | ✔️ | 0 | × | | 0 | | |
 | Variational surface cutting Nicholas Sharp, Keenan Crane | | | 2018 | Geometry | ✔️ | 5 | × | | 1 | | |
 | Looking to listen at the cocktail party: a speaker-independent audio-visual model for speech separation Ariel Ephrat, Inbar Mosseri, Oran Lang, Tali Dekel, Kevin Wilson, Avinatan Hassidim, William T. Freeman, Michael Rubinstein | | | 2018 | Animation | × | | × | | 0 | | |
 | Curved optimal delaunay triangulation Leman Feng, Pierre Alliez, Laurent Busé, Hervé Delingette, Mathieu Desbrun | | | 2018 | Geometry | × | | × | | 0 | | |
 | Blended cured quasi-newton for distortion optimization Yufeng Zhu, Robert Bridson, Danny M. Kaufman | | | 2018 | Geometry | ✔️ | 5 | × | | 0 | | |
 | Stitch Meshing Kui Wu, Xifeng Gao, Zachary Ferguson, Daniele Panozzo, Cem Yuksel | | | 2018 | Fabrication | ✔️ | 3 | × | | 1 | | |
 | Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng | | | 2018 | Animation | × | | × | | 0 | | |
 | Deep convolutional priors for indoor scene synthesis Kai Wang, Manolis Savva, Angel X. Chang, Daniel Ritchie | | | 2018 | Geometry | ✔️ | 0 | × | | 1 | | |
 | Gradient-domain Volumetric Photon Density Estimation Adrien Gruson, Binh-Son Hua, Nicolas Vibert, Derek Nowrouzezahrai, Toshiya Hachisuka | | | 2018 | Rendering | ✔️ | 5 | × | | 0 | | |
| High-fidelity facial reflectance and geometry inference from an unconstrained image Shugo Yamaguchi, Shunsuke Saito, Koki Nagano, Yajie Zhao, Weikai Chen, Kyle Olszewski, Shigeo Morishima, Hao Li | | | 2018 | Image | × | | × | | 0 | | |
 | Deep exemplar-based colorization Mingming He, Dongdong Chen, Jing Liao, Pedro V. Sander, Lu Yuan | | | 2018 | Image | ✔️ | 5 | × | | 1 | | |
 | Mode-adaptive neural networks for quadruped motion control He Zhang, Sebastian Starke, Taku Komura, Jun Saito | | | 2018 | Animation | ✔️ | 3 | × | | 0 | | |
 | Optimal cone singularities for conformal flattening Yousuf Soliman, Dejan Slepčev, Keenan Crane | | | 2018 | Geometry | × | | ✔️ | 3 | 0 | | |
 | Skaterbots: Optimization-based Design and Motion Synthesis for Robotic Creatures with Legs and Wheels Moritz Geilinger, Roi Poranne, Ruta Desai, Bernhard Thomaszewski, Stelian Coros | | | 2018 | Animation | × | | × | | 0 | | |
 | Computing a high-dimensional euclidean embedding from an arbitrary smooth riemannian metric Zichun Zhong, Wenping Wang, Bruno Lévy, Jing Hua, Xiaohu Guo | | | 2018 | Geometry | × | | ✔️ | 3 | 0 | | |
 | Real-time data-driven interactive rough sketch inking Edgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa | | | 2018 | Image | ✔️ | 4 | × | | 1 | | |
 | Visual Rhythm and Beat Abe Davis, Maneesh Agrawala | | | 2018 | Image | ✔️ | 4 | × | | 1 | | |
 | Scale-aware black-and-white abstraction of 3D shapes You-En Lin, Yong-Liang Yang, Hung-Kuo Chu | | | 2018 | Rendering | ✔️ | 4 | × | | 1 | | |
 | Rapid deployment of curved surfaces via programmable auxetics Mina Konaković-Luković, Julian Panetta, Keenan Crane, Mark Pauly | | | 2018 | Geometry | × | | × | | 0 | | |
 | A high-performance software graphics pipeline architecture for the GPU Michael Kenzel, Bernhard Kerbl, Dieter Schmalstieg, Markus Steinberger | | | 2018 | Rendering | ✔️ | 5 | × | | 0 | | |
 | Integer-only cross field computation Nahum Farchi, Mirela Ben-Chen | | | 2018 | Geometry | ✔️ | 5 | × | | 2 | | |
 | Computational design of nanostructural color for additive manufacturing Thomas Auzinger, Wolfgang Heidrich, Bernd Bickel | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Deep context-aware descreening and rescreening of halftone images Tae-Hoon Kim, Sang Il Park | | | 2018 | Image | × | | × | | 0 | | |
 | Single-image SVBRDF capture with a rendering-aware deep network Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, Adrien Bousseau | | | 2018 | Rendering | × | | × | | 0 | | |
 | Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction Thomas Leimkühler, Hans-Peter Seidel, Tobias Ritschel | | | 2018 | Rendering | × | | × | | 0 | | |
 | Slang: language mechanisms for extensible real-time shading systems Yong He, Kayvon Fatahalian, Tim Foley | | | 2018 | Rendering | ✔️ | 3 | × | | 2 | | |
 | Metamolds: computational design of silicone molds Thomas Alderighi, Luigi Malomo, Daniela Giorgi, Nico Pietroni, Bernd Bickel, Paolo Cignoni | | | 2018 | Fabrication | × | | × | | 0 | | |
 | An empirical rig for jaw animation Gaspard Zoss, Derek Bradley, Pascal Bérard, Thabo Beeler | | | 2018 | Animation | × | | × | | 0 | | |
 | Differentiable Programming for Image Processing and Deep Learning in Halide Tzu-Mao Li, Michaël Gharbi, Andrew Adams, Frédo Durand, Jonathan Ragan-Kelley | | | 2018 | Image | ✔️ | 3 | × | | 2 | | |
 | Instant 3D photography Peter Hedman, Johannes Kopf | | | 2018 | Image | × | | × | | 0 | | |
 | Interactive exploration of design trade-offs Adriana Schulz, Harrison Wang, Eitan Grinspun, Justin Solomon, Wojciech Matusik | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Numerical Coarsening using Discontinuous Shape Functions Jiong Chen, Hujun Bao, Tianyu Wang, Mathieu Desbrun, Jin Huang | | | 2018 | Geometry | × | | × | | 0 | | |
 | Hyper-reduced projective dynamics Christopher Brandt, Elmar Eisemann, Klaus Hildebrandt | | | 2018 | Animation | ✔️ | 5 | × | | 2 | | |
 | Denoising with kernel prediction and asymmetric loss functions Thijs Vogels, Fabrice Rousselle, Brian Mcwilliams, Gerhard Röthlin, Alex Harvill, David Adler, Mark Meyer, Jan Novák | | | 2018 | Rendering | × | | × | | 0 | | |
 | Generalized motorcycle graphs for imperfect quad-dominant meshes Nico Schertler, Daniele Panozzo, Stefan Gumhold, Marco Tarini | | | 2018 | Geometry | ✔️ | 1 | × | | 1 | | |
 | Optimizing for aesthetically pleasing qadrotor camera motion Christoph Gebhardt, Stefan Stevšić, Otmar Hilliges | | | 2018 | Animation | × | | × | | 0 | | |
 | Scene-aware audio for 360° videos Dingzeyu Li, Timothy R. Langlois, Changxi Zheng | | | 2018 | Animation | × | | × | | 0 | | |
 | A multi-scale model for simulating liquid-fabric interactions Yun (Raymond) Fei, Christopher Batty, Eitan Grinspun, Changxi Zheng | | | 2018 | Animation | ✔️ | 5 | × | | 1 | | |
 | Faceshop: deep sketch-based face image editing Tiziano Portenier, Qiyang Hu, Attila Szabó, Siavash Arjomand Bigdeli, Paolo Favaro, Matthias Zwicker | | | 2018 | Image | × | | × | | 0 | | |
 | Scanner: efficient video analysis at scale Alex Poms, Will Crichton, Pat Hanrahan, Kayvon Fatahalian | | | 2018 | Image | ✔️ | 4 | × | | 1 | | |
| Physical Simulation of Environmentally Induced Thin Shell Deformation Hsiao-Yu Chen, Arnav Sastry, Wim M. van Rees, Etienne Vouga | | | 2018 | Animation | ✔️ | 1 | × | | 0 | | |
 | Voxel Cores: Efficient, robust, and provably good approximation of 3D medial axes Yajie Yan, David Letscher, Tao Ju | | | 2018 | Geometry | ✔️ | 5 | × | | 1 | | |
 | Learning symmetric and low-energy locomotion Wenhao Yu, Greg Turk, C. Karen Liu | | | 2018 | Animation | ✔️ | 3 | × | | 1 | | |
 | Example-based Turbulence Style Transfer Syuhei Sato, Yoshinori Dobashi, Theodore Kim, Tomoyuki Nishita | | | 2018 | Animation | × | | ✔️ | 2 | 0 | | |
 | Online optical marker-based hand tracking with deep labels Shangchen Han, Beibei Liu, Robert Wang, Yuting Ye, Christopher D. Twigg, Kenrick Kin | | | 2018 | Animation | × | | × | | 0 | | |
 | Fabricating reflectors for displaying multiple images Kaisei Sakurai, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita | | | 2018 | Fabrication | × | | × | | 0 | | |
 | Deep appearance models for face rendering Stephen Lombardi, Jason Saragih, Tomas Simon, Yaser Sheikh | | | 2018 | Rendering | × | | × | | 0 | | |
| Magnetization dynamics for magnetic object interactions Seung-Wook Kim, Sun Young Park, Junghyun Han | | | 2018 | Animation | × | | × | | 0 | | |